* 0AC9 now checks the memory was allocated by 0AC8 before attempting to free it * 0AC8 now returns a NULL value to the output var if allocation failed (as it did before 4.3a) * Fixed string parameter skipping in 'SkipOpcodeParams' used by CLEO plugins * Possibly fixed other issues with starting a game with CLEO scripts installed * Fixed crashing when starting a new game after a game has already started with CLEO scripts installed * Fixed potential problems with iteration through the script queues (may cause rare and hard to trace bugs) * Fixed parameters being passed to script local storage instead of mission local storage through 0A94 * Fixed many things which use the 'SCM Block' or 'Mission Local Storage' space * Fixed 0AAA only returning custom scripts * Improved compatibility fix for opcodes 0AE1, 0AE2 and 0AE3 with incorrect find_next usage * Fixed bugs with CLEO saves when saved scripts ended * Fixed potential future problem with 0AB0 which used methods with undefined behaviour * Fixed issue with 0AB1 passing incorrect variable scope in missions * Fix to issue with 0AB1 in missions not storing mission locals
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